新作坊

新作坊 Humanity Innovation and Social Practice

從設計人類學出發的設計思考課程:方法論、跨域教學與大學社會責任實踐
Developing Design Thinking Courses Informed by Design Anthropology: Methodology, Interdisciplinary Teaching, and the Implementation of University Social Responsibility (USR)

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摘要

設計人類學不僅探討當代的設計文化,更強調將人類學民族誌方法與對反思的重視應用在設計過程中,從而更有效地利用學門中對於建立田野關係以及反思性的重視,進而參與設計流程與解決問題。當代知名設計公司IDEO與美國史丹佛大學設計學院(d.school)所提倡的跨領域設計方法論:「設計思考」之中,便強調在設計前期階段,應向人類學民族誌方法借鏡外,該方法論也成為許多大學社會責任實踐(USR)計畫裡面的重要方法論。本文在此脈絡下嘗試探討如何有效運用設計人類學思維方式與研究方法於大學社會責任計畫裡的「設計思考」課程?

本文中筆者分享在108-1至112-1學期於國立中山大學人文暨科技跨域學士學位學程開設設計思考課程的經驗,當中從設計人類學出發,主張在USR 下的「設計思考」教育應避免對短期工作坊的迷思,在一整個學期的課程之中,應運用人類學的反思性釐清課程脈絡與目標,創造類似真實設計工作室的環境、提供合適的專題與成果活動,幫助學生沈浸其中並達到更好的學習效果。從USR 嘗試解決社會問題的目標來說,將人類學的長期田野策略、使用者網絡理論等應用於設計思考課程中,亦都助益USR 計畫中課程的成果。

Abstract

Design anthropology not only explores contemporary design culture but also emphasizes the integration of anthropological ethnographic methods and reflexivity into the design process. This approach allows for more effective engagement in the design process and problem-solving by drawing on the discipline’s strengths in building field relationships and fostering reflective thinking. In the interdisciplinary design methodology known as “design thinking”, —promoted by leading design firm IDEO and Stanford University’s d.school—the early stages of design are deeply inspired by ethnographic methods. This methodology has also become a key component of many University Social Responsibility (USR) programs. Within this context, this paper explores how the mindset and research methods of design anthropology can be effectively applied in “design thinking” courses as part of USR initiatives.

In this paper, I share my experience teaching “Design Thinking” from the 2019 Fall semester (108-1) to the 2023 Fall semester (112-1) at the Interdisciplinary Bachelor’s Program in Humanities and Technology at National Sun Yat-sen University. Drawing from design anthropology, I argue that “design thinking” education under USR should avoid over-reliance on short-term workshops. Instead, a semester-long course should incorporate anthropological reflexivity to clarify the course’s context and objectives, simulate a real design studio environment, and provide appropriate project themes for final projects. These elements immerse students in the process and lead to better learning outcomes.

From the perspective of USR’s goal to address social issues, applying anthropological approaches—such as long-term fieldwork and actor-network theory—within “design thinking” courses can significantly enhance the outcomes of USR-based educational programs.